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Old Sep 04,2006, 12:31 PM   #1
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Schedule & rules

The Cup is less then two weeks away and here is the tentative schedule. September 16, 2006. Captains will have the venue details.

10:00 - 11:00 Registration
11:00 - 2:00Â* Omaha/Stud
2:00 - 5:00 Fixed Hold em
5:00 to 6:00 Dinner
6:00 to 9:00 NL Hold emÂ* NL will start at 6:00 sharp
9:00 to 11:00 Headsup
11:00Â* Closing Ceremonies


Omaha/Stud 11:00 to 2:00Â* We have shortened the Blind schedule for this round.

PL Omaha Starting with 5000 Chips
15 min Blinds
25 50
50 100
100 200
150 300
Colour Up Break 10 mins
300 600
400 800
600 1200
1000 2000
1500 3000
2000 4000
3000 6000
Basic Rules of Omaha are the same as Hold em with the exception of each player being dealt 4 pocket cards and when the showdown occurs the best hand must use 2 pocket cards and 3 community cards.

7 Card Stud Starting with 5000 Chips
15 min Blinds Ante Bring In SB BB
5 10 25 50
10 20 50 100
20 40 100 200
25 50 150 300
Colour Up Break 10 mins
50 100 300 600
100 200 400 800
200 400 600 1200
300 600 1000 2000
400 800 1500 3000
500 1000 2000 4000
700 1400 3000 6000

Rules of Stud
The reason for posting this is that it came to my attention that a couple tables used a different method of playing.Â* These will be the rules for the Stud SNGs
Antes are paid and then the dealer deals 2 cards down and one up per player
After the first three cards have been dealt, the player showing the lowest up card must make what is called a "bring-in" bet.
The bring-in bet, by the way, is the only significant time and place in poker where card suits come into play. The highest suit is spades, followed by hearts, diamonds, and clubs
After the action has been completed on the opening round, the dealer gives a face-up card to each player remaining in the game. Unlike the first round, where the lowest hand was forced to start the action, in this second betting round, the highest hand on board has the option to start the betting; that is, the player showing the highest hand is called upon first to either bet or check.
On fifth street, you receive your third up card, and then there is a round of betting, again started by the highest hand on board. (This person may be different then the first bettor on 4th street).
Sixth street is virtually identical: an up card is dealt, the highest hand acts first.
The betting on seventh street is identical to sixth street, but the card dealt is the last card you will receive, and it is dealt face down.
There are 4 bets max per round.


FL Hold em 2:00 to 5:00Â* Blinds will remain the same as last time.

FL Hold em Starting with 5000 Chips
17 min Blinds SB BB Stakes
25 25 25 50
25 50 50 100
50 100 100 200
100 200 200 400
Colour Up Break 10 mins
200 400 400 800
300 600 600 1200
400 800 800 1600
500 1000 1000 2000
600 1200 1200 2400
800 1600 1600 3200
1000 2000 2000 4000

All rounds of betting will be capped to four bets even when there is a heads up situation.Â*


6:00 to 9:00 NL Hold em

NL Hold em Starting with 5000 Chips
17 min Blinds
25 50
50 100
100 200
200 400
Colour Up Break 10 mins
300 600
400 800
500 1000
600 1200
800 1600
1000 2000
1500 3000

9:00 to 11:00 NL Headsup

Heads Up Start with 5000 Chips
10 Hand Blinds 25 50
50 100
100 200
200 400
300 600 Capped

Point System Given 8 teams

Point System
Â* Â* Â* Â*1st 2nd 3rd 4th 5th 6th 7th 8th
Stud SNG 15 12 9 7 5 3 2 1
Omaha SNG 15 12 9 7 5 3 2 1
FL Hold em 15 12 9 7 5 3 2 1
NL Hold em 15 12 9 7 5 3 2 1
Heads Up 10 0

We will also be running a $2 50/50 Points draw.
The individual points winner will get half the pot and the person who randomly picked them will also get half the pot.Â* Last years Points winner was Beanie and he will be out to defend his title.

Also each game Omaha, Stud FL Hold em and NL Hold em will have $2 highest hand jackpots.Â* For $2 each game you will be eligible for the highest hand jackpot in that discipline.Â* For all the SNGs you must show your hand to be eligible but a showdown does not need to occur.Â* In the Hold em SNGs you must use your 2 hole cards to be eligible for the high hand jackpot.

Costs
$400 per teamÂ*
$2 for individual points 50/50 (optional)
$2 Omaha High hand (optional)
$2 Stud high hand (optional)
$2 FL hold em high hand (optional)
$2 NL Hold em high hand (optional)



Â*
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Old Sep 04,2006, 12:33 PM   #2
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Re: Schedule & rules

bring-ins aren't affected by suits, it is the first dealt of a rank that determines the bring-in
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Old Sep 04,2006, 12:46 PM   #3
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Re: Schedule & rules

Some of the on line sites and casino's use suits to determine the bring in GTA.Â* At Turning stone for example the 2 of clubs is the bring in regardless if 3 other 2's are out.Â*

PS Sandro has made it clear that suits are to be used so it's all the same anyway.
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Old Sep 04,2006, 12:58 PM   #4
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Re: Schedule & rules

Quote:
Originally Posted by GTA Poker
bring-ins aren't affected by suits, it is the first dealt of a rank that determines the bring-in
Not according to Robert's Rules (and most live/online games I've played):

Quote:
The first round of betting starts with a forced bet by the lowest upcard by suit
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Old Sep 04,2006, 01:04 PM   #5
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Re: Schedule & rules

Oh, ok...I've played in lots of stud games (casino/underground) and it has always been the first of a rank, doesn't make any difference as long as it is a random method, just haven't seen it that way before.
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Old Sep 04,2006, 05:35 PM   #6
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Re: Schedule & rules

As long it's known before everyone starts it's all the same. Most on line sites use suits, and at Turning Stone stone suits were used and cards were burned prior to being dealt. I didn't see anything regarding burning of cards.
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Old Sep 04,2006, 07:01 PM   #7
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Re: Schedule & rules

Quote:
Originally Posted by AcidJoe
As long it's known before everyone starts it's all the same.Â* Most on line sites use suits, and at Turning Stone stone suits were used and cards were burned prior to being dealt.Â* I didn't see anything regarding burning of cards.Â*
Standard burn for all games with no burn in Stud.

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Old Sep 04,2006, 07:56 PM   #8
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Re: Schedule & rules

Given the shortened schedule for Stud / PLOM, may I suggest that we should possibly have 2 decks on each table to facilitate the speed of dealing the hands?

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Old Sep 05,2006, 05:35 AM   #9
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Re: Schedule & rules

One thing I notticed and think should be cleared up about the way stud is dealt.

I noticed some tables after dealing the first three cards would deal the following streets to the high hand first while others dealt to the dealers left. What are the rules on that for this tourny?
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Old Sep 05,2006, 12:47 PM   #10
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Re: Schedule & rules

I've only seen it dealt from the dealers left. I"ve never seen it dealt to the first person to act. I asked about the burn card since casinos even in stud burn one prior to each street.
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Old Sep 05,2006, 01:34 PM   #11
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Re: Schedule & rules

Quote:
Originally Posted by AcidJoe
since casinos even in stud burn one prior to each street.
With a table of 8 or 9 players, it would be abit difficult to burn after each street is dealt, wouldn't it? You would quickly run out of cards. I thought that was why there was no burn in stud??
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Old Sep 05,2006, 01:48 PM   #12
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Re: Schedule & rules

Quote:
Originally Posted by STR82ACE
Quote:
Originally Posted by AcidJoe
since casinos even in stud burn one prior to each street.
With a table of 8 or 9 players, it would be abit difficult to burn after each street is dealt, wouldn't it?Â* You would quickly run out of cards.Â* I thought that was why there was no burn in stud??
Stud tables usually consist of 8 max. I didn't want a burn because as you suggested running out of cards could happen. The rule if this does happen is that the dealer determines if there is enough cards to be dealt to each remaining player if there is not a "common card" is dealt for everyone to use. (much like a community card in hold em)

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Old Sep 05,2006, 03:35 PM   #13
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Re: Schedule & rules

Quote:
Originally Posted by STR82ACE
Quote:
Originally Posted by AcidJoe
since casinos even in stud burn one prior to each street.
With a table of 8 or 9 players, it would be abit difficult to burn after each street is dealt, wouldn't it?Â* You would quickly run out of cards.Â* I thought that was why there was no burn in stud??
You can run out of cards but it's not a common occurance. A community card is used normally, but I have seen the burn cards reshuffled in the deck if that would give enough cards as well. It doesn't matter to me as long as every table is consistent.
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Old Sep 07,2006, 03:54 PM   #14
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Re: Schedule & rules

Also Pokerdro, could you please add a rule concerning dealers. No team member can deal at a table with other team members still playing. If players are out want to deal that's fine, but team mates shouldn't be dealing for each other.
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Old Sep 07,2006, 04:19 PM   #15
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Re: Schedule & rules

Quote:
Originally Posted by AcidJoe
Also Pokerdro, could you please add a rule concerning dealers.Â* No team member can deal at a table with other team members still playing.Â* If players are out want to deal that's fine, but team mates shouldn't be dealing for each other.Â*
Yes

That was going to be mentioned the day of. Team mates will not be allowed to deal or help players that are still in play. This would include looking at teamates hands and offering any advice on the hand in progress.

I was also considering that all games be run without an outside dealer. This is up for discussion of course but the reason behind this thought is that everyone has some vested interest (directly/indirectly) in the outcome of any match and I wouldn't want any outside factors affecting the match. Again please offer your opinions on this.

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